Guild VENT meeting March 27th Friday 9pm ST

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Be there or be square. Topics of discussion;

  • Raiding and requirements
  • Etiquette and open discussion/rant session
  • Saying “NO” to other guild members that they are not ready for certain raids
  • Raid Schedules (again….)
  • Preparing and being on time for scheduled raids/events
  • Using add-ons the must haves and optional add-ons
  • Leveling under 80’s – 
  • Forming Arena Teams: 2’s 3’s and 5’s
  • Guild Bank (again….)
  • Recruitment Push

While the focus of the guild is to have casual game time we also want to do end / raid type events as a guild. With such endeavors we need members who DO want to proceed that path to put forth the time and dedication of getting to the point of 10m Naxx, 25m’s etc. The main crux some of us are experiencing is that some peoples eyes are bigger than their stomachs. Meaning, some of you who do show up on time, offer to help with raids simply cannot go as your DPS, Heals or Defense are not up to par. This is nothing personal but there are certain well known requirements on certain raids, if you are not hitting that minimum then you YOURSELF need to get to that point just like everyone else has. It is not as simple as signing up on the raid calendar and showing up, you must have your gear in order, gemmed, enchanted. You also need to bring your potions, bandages and food, we cannot and will not ‘carry’ you. Those who cannot help themselves will not be helped. Again, this applies to those wanting the T7’s and want to do 25 man raids, this does not apply to those who log in once to twice a week. 

One of the solutions that seemed to work last year when we were on Kara was to load up 80% geared and experienced players with 20% under geared players and inexperienced. Once that 20% (1-2 players) reached a certain goal/min level gear/stats they would trade out their spot to another 1-3 players also needing to gear up. If and when we have enough players to run 2 groups then we should be good to run most anything with a few pug spots here and there. This will be talked over in the meeting but I would like other peoples opinions on the topic– post here or talk ingame.

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6 Comments

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6 responses to “Guild VENT meeting March 27th Friday 9pm ST

  1. froto

    just wanted to give people a general idea of what they should be shooting for bare minimum.

    Naxxramas Raid

    This is the minimum gear requirement guideline for Naxxramas

    Minimum Requirement for Tanks
    • Defense Rating: 540 (Defense Cap)
    • Health: 25k
    • Armor: 21k+
    Minimum Requirement for DPS class
    • All dps class should have at least more than 1.5k dps… 1.8k would be ideal.
    • Classes whose dps depends on AP should have at least 2.5k AP.
    • Classes whose dps depends on Spell Power should have at least 1350 SP.
    • Dps should have at least 75% towards the hit cap.

    Obsidian Sanctum minimum gear/stat requirements

    Minimum Requirement for Tanks
    • Defense Rating at least: 540 (Defense Cap)
    • Health: 26k
    • Armor: 22k+
    Minimum Requirement for DPS class
    • All dps class should have at least more than 1.5k dps.
    • Classes whose dps depends on Attack Power should have at least 2.7k AP.
    • Classes whose dps depends on Spell Power should have at least 1400 SP.
    • Dps should have at least 80% towards the hit cap.

  2. Dude Fridays blow for me. I mean I know I haven’t been able to be on a lot but I try to make the meetings. Since BSG will be over I may not be doing Friday with my brother. I’ll give it the ole college try.

  3. Moondust

    I really like that idea …. this helps the whole guild out and gives everyone chances to get some gear.

    load up 80% geared and experienced players with 20% under geared players and inexperienced. Once that 20% (1-2 players) reached a certain goal/min level gear/stats they would trade out their spot to another 1-3 players also needing to gear up.

    excellent

  4. Pingback: Guild Meeting Tonight! 9 p.m. Server Time « Old School

  5. Patrick

    @ Moondust:
    This is a good idea! However, when those 20% Under-geared/inexperienced get good gear, the won’t necessarily have “experience”. Getting skill is a huge part of it. It’s important to know what all of one’s statistics influence and to what extent, and to be similarly familiar with one’s abilities/spells.
    For tanking, this might include timing attacks for threat, knowing about how much threat abilities cause, threat priority, when to share threat, etc.
    For DPS skill might include reading carefully the abilities and learning to understand how they affect one another, and calculating the way to get the most DPS out in a given situation. This also includes knowing how different mobs hinder certain abilities, and therefore which abilities to avoid and which ones to replace them with.

    @ Froto:
    Thanks for the recommendations! I have a few questions, though, and a comment. What does “defense cap” mean? Is it the highest in the game one can get(which I doubt), or is it a “floor” of sorts, representing the amount one needs to achieve immunity from certain attacks from MOBs at a certain level?
    Druids don’t use much defense, so armor and avoidance is needed. What percentage of avoidance would you recommend with what you mentioned above? Clearly avoiding attacks can play a big role, even for non-bears. Also, what percentage of melee damage reduction is 21k armor? I was under the impression that benefits increases are not linear, so the percentage is good. For example, I have 32k armor, which translates to a ~69% reduction of damage.

    @ AK:
    Yes, guild bank again! I realize this will have been the third meeting in a row I’ve complained about it. lol Here’s my suggestion:
    Leveling up is relatively quick and easy compared to getting geared at 80. Therefore, I would recommend getting rid of most of the lower level stuff. The mats can make some interesting stuff, but it shouldn’t be too hard to farm if we really need to. We at least should get rid of green armor. If green armor is an upgrade, there will likely be a better upgrade in a few levels, and if the armor is level 80, it shouldn’t be hard to find something better.

    There should be an abundance of WLK(prefer high end WLK) food for each role and function. There should be all of the WLK enchanting mats, arctic furs(too expensive), some cloth, and maybe other stuff. I’m not sure, but certainly less green low level armor and wool cloth, etc.

    Ok, I’m going to nap before the meeting. 🙂

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